![]() ![]() in theory, shouldn't it be possible to start with it at a 1pixel scale and then scale it up? I'm just not sure how to override Minecraft's default GUI sizing for this. But the font is a pixel one to begin with, so. I'm guessing the problem is occurring because I'm scaling down and therefore losing pixels. get ( i )), ( int ) scaleUp ( xOffset ), ( int ) scaleUp ( yPos ), ( int ) scaleUp ( textWidth ), this. glScalef ( fontScale, fontScale, fontScale ) this. The code I'm using to scale the text is called through the render method of my GUI (extends Screen, since it has no inventory): The scaling is very uneven and reduces legibility- which is especially a big issue at such a small size. ![]() On my fairly large monitor with the window full size, the text looks fine. I did some research and figured out that you have to change the GL scale to be able to change the font size. I'm working on the lore book for my mod, but I felt like I couldn't get enough info on its pages with Minecraft's default font size.
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